![]() ![]() Double-click on blocks to open the folder.In File Explorer, navigate to the folder custom_block_behavior_pack, located in the development_behavior_packsfolder.Let's bring all those resource pieces together into one beautiful combination in the behavior pack individual custom block file.Īlthough the sushi blocks share the same "geometry.sushi" geometry, you will create separate files for each of these rolls so they become their own blocks that display their own unique textures. Add the following sound information below the demo:die section.Ĭreate individual custom block files for each roll.In the resource pack, navigate to blocks.json.We'll give the sushi blocks the same sound as mud because they are squishy! So we will only be adding the sound here. Important! Because you'll be using advanced geometry and material_instances, any rendering information will be overridden by the custom block file in the behavior pack. "textures": "textures/blocks/california_roll"Īdding a sound in blocks.json is optional, but you can include it here for fun. "textures": "textures/blocks/salmon_roll" Copy and paste the following code into terrain_texture.json in the texture_data section:.Open terrain_texture.json in a text editor.In File Explorer, navigate to the custom_block_resource_pack folder and open the textures folder.This is done in a terrain_texture.jsonfile. The next step is to associate the texture names with a texture file path. Place the following images in the textures/blocks folder:Īs always, feel free to create your own textures!Īdd friendly name in terrain_texture.json Make sure not to add extra spaces after the equal sign because they will display in Minecraft. These lines set the name of the sushi blocks in the game. In texts/en_US.lang, you'll add the following for the sushi blocks: Just like we did for the die block, we'll add custom block localization. Inside the blocks folder, copy in the downloaded geo files from Blockbench. ![]()
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