In the current version of multiplayer is not possible to "Convert to Single Player" without corrupting the save, so that is no longer a viable solution at the moment. This particular character has the trait pessimist, and that still shows up as a penalty in the needs tab, so they still have traits.Īlso using the mod "Level Up!" and when the character levels the level up message appears in the blank space of the bio screen briefly. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) Verse.ImmediateWindow:DoWindowContents(Rect) Verse.Log:ErrorOnce(String, Int32, Boolean) 1.4 Lantern Hunters Rimworld x Kingdom Death Monster (total conversion mod) Started by LanternFriend. RimWorld.PawnBioAndNameGenerator:_Patch1(Pawn, String, FactionDef)ĬharacterEditor.PawnCreator:TryGenerateNewPawnInternal(PawnGenerationRequest&, String&, Boolean, Boolean)ĬharacterEditor.PawnCreator:CreateNewPawn(PawnKindDef, Faction)ĬharacterEditor.PresetPawnNew:GeneratePawn(Boolean)Īfter that, clicking on the bio tab causes it to show up blank and this appears in the log.Įxception filling tab RimWorld.ITab_Pawn_Character: System.NullReferenceException: Object reference not set to an instance of an objectĪt (UnityEngine.Rect rect, Verse.Pawn pawn, System.Action randomizeCallback, UnityEngine.Rect creationRect) in :0Īt (wrapper dynamic-method) RimWorld.ITab_Pawn_Pawn_Character.FillTab_Patch2(RimWorld.ITab_Pawn_Character)Īt Verse.InspectTabBase+c_Displa圜lass14_0.b_0 () in :0 RimWorld.PawnBioAndNameGenerator:_Patch0(Pawn, FactionDef, String, List`1) The character shows up with a generic label like "Colonist" or "Hunter" Use notepad++, and use the find tool to search for the pawns name. My question is where are the lines to do this Varies. Here is a relevant looking snippet out of the stack trace. I know that to remove traits from a save game, you have to go in to the save file and edit it there. So there are only two things I can think of Try to put SRTS higher, best before HugsLib - shouldnt be. I honestly cant see a reason for it bugging out. in the character editor menu if you try to change a characters race/species you cannot change your character into certain androids, you click it and nothing happens. Try turning off the related mod setting in the VFE framework settings. Originally posted by retsaMinnavoiG: FYI. On creation via left click somewhere in world, 15 errors "Thing colonist is inaccessible" appear. My best guess would be the vanilla expanded framework disabling the pawn texture atlas by default (For some reason.). If I cant play Rimworld, Id like to at least fawn over it needlessly. UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.When I attempt to load a character from a save slot into an existing 1.2 Multiplayer server as host, with no Arbiter or other players, the character loses their name. That would be the logical answer to sit in front of my computer and just be on the actual game, but alas Im working 70 hour weeks all summer and likely being sent around the country on wildfires soon. Exception filling window for CharacterEditor.EditorUI: System.MissingMethodException: UnityEngine.RenderTexture (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,`2,System.Nullable`1,bool)Īt (Verse.Pawn pawn, System.Boolean southOlny, System.Int32 imageW, System.Int32 imageH) in :0Īt (Verse.Pawn pawn) in :0Īt (Verse.Pawn pawn, System.Int32 x, System.Int32 y, System.Boolean force) in :0Īt () in :0Īt (System.Int32 _x, System.Int32 _y, System.Int32 _w, System.Int32 _h) in :0Īt (UnityEngine.Rect inRect) in :0Īt (System.Int32 x) in :0
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